Hacker News new | past | comments | ask | show | jobs | submit login

I'm asking about this specific engine - not PBR in general.



Why would Unity use Filament? They have a PBR solution that works for them and is in active development. OTOY's OctaneRenderer is an unbiased path tracer. It's not comparable to Filament, two different use cases.




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: