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The PBR tutorial series on LearnOpenGL.com covers a lot of the concepts implemented here like physically based BRDFs and HDR lighting, if anyone is looking for more resources like this.

https://learnopengl.com/PBR/Theory




If like me you actually enjoy tech talk videos, "SIGGRAPH University - Introduction to Physically Based Shading in Theory and Practice" is great. PDF version is linked at the bottom of your learnopengl page. https://www.youtube.com/watch?v=j-A0mwsJRmk




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