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With all due respect, interpolating light fields is far less trivial than you make it out to be. It's a 4D field, and naive interpolation leads to loss of detail, and often edge doubling (itself a form of aliasing).

Furthermore, if you're interpolating rays, you're necessarily not doing what you originally proposed, which is to only light up a (random or pseudorandom or evenly distributed) subset of the pixel display elements, presumably to save on rendering cycles.

Let me just say, more generally, that intuition trained on 2D doesn't apply directly to light fields.




Tru dat. Interpolation will probably be too difficult in 4-D space.




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