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Your comment reminded me of a frustrating evening on bzflag.

Long ago I was using a custom Linux box with a slow GPU, and on one map no matter how hard I tried (and no matter how many fellow players watched trying to help me get the timing right) I simply couldn’t jump to the first level of a building.

I’d never experienced a hardware limitation quite like that.




Haha neat. That was probably caused by the physics engine running slower than needed. If you do a rough friction calculation based on the frame rate you will end up with more friction at 20 fps vs 40 or 60.




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