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I've dabbled a bit with digital sculpting, and for me, Blender's sculpting tools feel really odd. I haven't tried out Dilay, but both ZBrush and 3D-Coat's sculpting tools are a more natural fit for me. Blender has a certain inaccuracy I can't articulate very well that makes it hard for me to use effectively



I'll agree that they're definitely not standard tools, but I grew up using Blender so they're familiar to me.




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