Looks like they have taken a lot of lessons from modern FPS games, limited weapon carrying, regenerating health etc. While this may be good or bad it definitely won't be what a lot of people are looking for, I've just replayed Duke3D and it's pure old school glory and I hope they retain as much of this as possible.
If not then you can always count on the modding community to try.
wow thats awesome Duke Nukem is a game I loved and if there are a lot like me even after being a poster boy for software development failure if it is halfway decent it will sell very well. There is just a nostaligia factor and the Duke is just such a memorable character
I just hope it is like Starcraft 2, after 12 years it is just brilliant.
Not really, that is most of what Gearbox does, ports and expansion packs. They are used to working other peoples code and using other peoples tools to create games.
They didn't put a team on it cold. People from 3D Realms kept working on it even after the studio went under. Gearbox has some of these same ex-3D Reams people on staff now.
Thanks for the link. I've known a few people who worked on the DNF project over the years and honestly thought they were a great bunch of developers toiling on a project under hideously bad management. I was really hoping somebody would bring on as much of the team as they could and just polish it off. The number of art assets alone must be worth millions of dollars in development time.
When 3D Relms went under Gearbox picked up the rights to the Duke(so there might be future games) and all the work that was done on DNF. They are going to finish it up and ship it.
The title is misleading. It's "here" when it ships. From the article: "The game will be released on the PC, PS3, and Xbox 360 sometime in 2011".
That's enough for me to keep ignoring it. I've heard "it's almost ready" since 1997, when it was on the cover of the first PC Gamer issue that I've subscribed to.
Do you think their strange business model (hyping and promising the game for years without delivering; an opposite to release early philosophy) will work out in the end? Will people actually buy the game or simply satisfy their interest from reviews and videos?
I will certainly buy the game. Those of us have been through the entire DNF emotional roller coaster just want something to show for it. A playable executable, if not the transcendental experience that was promised in 1996. Who knows, it might actually be fun! And you're getting the most famous video game ever created for $60. Given the kinds of forgettable dreck that also retails for sixty bucks, it's enough for me.
I doubt there was a business model that stated that. It's the very common problem of to munch money and far to much hype. Half of their time is spent living up to the hype - 2+ engines switches! - and the other half spending their cash on frivolous resources. It's Daikatana all over again.
It's interesting to note that Diakatana took 3 years to develop (which is not considered extremely uncommon these days) and supposedly made enough money to cover its development costs.
That's why I played Doom 3, and realized that was made Doom great was the visceral action much more than the theme. Just the feel of running around at literally 100 MPH and mowing down thousands of enemies. Once we left the sprite era, that kind of gameplay died and they tried to replace it with hyper-realism and atmosphere. However good gameplay has nothing to do with realism, it also doesn't really have anything to do with hookers. I don't have high hopes for the Duke in 2011.