It depends! If you use a lot of scratch qubits, it can be useful to use sparse vectors, but if you are going to be doing a lot of superpositions / entangling many qubits, this isn't as effective, and performance suffers a lot. Libraries such as libquantum (written in C) use sparse state vectors, whereas the QCGPU library uses dense state vectors (as it is being stored on the GPU, it doesn't really impact the performance of the computer it's being simulated on). I benchmarked it, and the rust one was way faster for everything, apart from the initialization of registers and the application of some controlled gates