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This doesn't even look like it runs at a full 60 frames per second unless they are speeding it up in the editing.



I haven't seen evidence one way or the other, but it's specifically labeled "real-time GPU raytracing."

Do you have evidence it doesn't run at 60 fps?


Well, the video is clearly dropping frames so obviously not maintaining 60fps...


"Real-time" has never meant 60fps. It typically just means interactive framerates - fast enough to drag a camera around or move an actor. You can get away with calling 20fps realtime, and lots of stuff runs at 24 or 30fps. (Obviously nobody wants a game like Doom or Battlefield to run at 20 fps, though.)




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