We're trying to load a Unity "hello world" example into a webpage, but the WebGL player gets stuck for 4 seconds before showing the "Unity" splash image.
We are testing with a 2D picure of a lama. Why would it get stuck?
I can't stop myself from thinking that WebGL is being purposily boycotted by Apple and Google, because I have a powerful phone that does very complicated and CPU-intensive stuff and I can't believe it struggles with a picture.
This is the URL: http://countryfortress.com/LamaExampleWebAssembly/