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A big barrier to VR is the fact that it doesn’t work out of the box and needs configuration. My VR headset is collecting dust since I don’t have time to reconfigure it. If you make a device that works as fast as a Nintendo switch (put it on head, turn on and it opens the game) you will have a Really compelling device .



Eh? The setup process on Rift is a 5 minute operation, granted the Vive takes about twice as long. Don't see this as significant either way though, not many people drop $400-800 on a piece of kit and then don't bother to use it because they're too lazy to configure it.


You're ignoring having to mess around with your PC every time you want to use the Rift/Vive.


What do you mean by "mess around"?


Well, I don't own a Rift, but I assume you can't just walk up to your PC while it's in sleep mode or whatever and without touching it, put a Rift on your head and automatically continue playing a game you had been last playing two days ago (Something that they've promised the "Oculus Go" will be capable of)


If your PC is on and your Rift connected you don't need to touch anything it detects when you put it on and throws you right into the menu we're talking about 5 seconds from it detecting you're putting it on to hitting the menu.

Honestly have massive respect for the Oculus team and their user experience, if I had to boot up Steam every time I used VR it would start to fall into more of a chore.

I definitely see value in stand alone devices for these reasons and for the casual users, but I do also see value in having top end PC power in a tethered device for creatives and serious gaming.


I think you can if you use steam big picture. EDIT: actually what you are describing is exactly what Big Picture solves.


Exactly, the thought of having to move the sensors around for optimal performance (I can't leave the 2 rear sensors with cables on the floor out in the office), and recalibrate each time translates to the Oculus not being used.


This problem is already going away with "inside out tracking". Many of the Windows Mixed Reality headsets already do this, no external sensors to calibrate as with the Vive/Rift. Oculus have already demonstrated prototypes with inside out tracking. I think VR has many other problems, but this one will largely go away very soon.


It sounds like you might really like the announced (but not released) Oculus Go. Standalone device, no PC required, inside out tracking, somewhere between a GearVR and a PC connected Rift.

https://www.oculus.com/go/




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