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Good point, but I tend to believe that no one kind of user interface can ever be complete, so the best kinds of programs will support multiple interfaces that can be used with people with varying levels of skills and familiarity, to accomplish the program's tasks. Point and click GUIs will always have their place for those who have very little or no familiarity with software concepts.



Nonsense. Point and click is useful for anyone who uses a tool infrequently and wants to make progress without resorting to a manual. Honestly the average app is not so complex its fundamentals cannot be represented as point-and-click. Its partly ego that keeps people on command lines. As expressed in that comment, which has a vibe of chest-beating.


If a task seems straightforward I will likely apply my past experiences with any similar task, and skip any provided manual until I become unsure or hit an obstacle. This is how normal people approach computing devices.


This is more or less the ongoing wider state of 3D software. There’s a pile of exceptions to every rule around each corner. If anything, coding has become less important as better software design evolves.




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