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> Plus, Flash is reasonably cross-platform (except for iPhone/iPad of course)

Except that it sucks rocks on everything besides x86 and Windows. OS X? Linux? amd64? ARM? There's a reason it's not on iOS devices. Adobe has consistently failed to make a compelling offering for anything except 32-bit Windows.

(I know it runs on amd64 machines, but it's not 64-bit: http://kb2.adobe.com/cps/000/6b3af6c9.html)

I'll take a truly portable Flash 5 equivalent over Flash 9 or 10 where everything outside Windows/x86 is a second class citizen.

CPU usage is still pretty high with this stuff, but there are plans to accelerate it and improve performance. What's the plan for Flash? Who knows because it's proprietary^ and there's a single entity that can fix things. And HTML5 performance isn't much worse than Flash on OS X or Linux. Windows is completely irrelevant to a lot of us.

^ Now someone's going to point to the spec and mumble something about Flash being an open standard. Show me a single open and viable alternative implementation, then we'll talk about it being open. Till then we're Adobe's pawns.




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