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yarg
on Jan 24, 2018
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Branchless Doom
That's a pity, I was hoping that this could be converted to a SIMD architecture allowing you to run hundreds of staggeringly slow doom instances simultaneously on a GPU.
animal531
on Jan 26, 2018
[–]
It would be even better if each of the e.g. 1k instances also ran full networking, so you could have 1024 player splitscreen on the GPU.
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