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It's not only the CPU that's the problem, but swap space too. While a laptop would have swap disk, as the OS would require one, an iPad/iPhone/iPod would not, and it's limited by the memory there is. As there can be N number of flash applications running on the same web pages, it could be that you need N "flash engines" running (I don't know that for a fact - just guessing here). And because it's hidden from the main browser, it can't control it. For example the browse might be able to do some kind of limit how much javascript memory/cycles are used, but can't do for plugin like adobe's.

Just punditry on my side, but I've also tried the jailroken frash on my iPad - and while it worked fine, I clearly saw that certain games are not playable - they were made for mouse with buttons, and just does not work with fingers.

Obviously this could be changed, but what Steve is afraid, is that people might perceive this as iPhone/iPad/iPod failure, rather than flash application one just expecting a mouse, and someone trying to emulate it with "fingers".




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