Hacker News new | past | comments | ask | show | jobs | submit login

To be fair, the game you referenced improved with several free updates, not to mention an extensive ARG that hyped up the first anniversary update, essentially delivering the game that was expected on launch day.

I am of the opinion that it was Sony's fault for rushing development of an indie game (the studio had 10 ppl max working on the game at any given time).




> To be fair, the game you referenced improved with several free updates

To be fair, it _still_ doesn't have the totality of features they promised at launch, even with all of those updates, and Sean blatantly lied while promoting the thing right up to launch day. "Fair" is the reception they got.

Besides, the game is still boring.


(I'll take your point.)


That is not at all what happened. Sean was on television and streams telling people that NMS contained features which simply didn't exist only days/weeks prior to release. No one knew it was BS until they bought the game.


I tried it after the latest update and the game is still very very shallow and repetitive and still nowhere near what it promised to be from pre-release interviews. Sure, it technically has all the features on paper, but they're (in my opinion, at least) incredibly shallow and dull.

Lots (and lots and lots) of breadth and no depth.


I’ll be as fair as his marketing campaign, how about that?




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: