It definitely makes sense technically. It should in most cases reduce file size, and also allows you to stream content in buffered so you don't need to wait for the whole thing to load for it to play. (Though I believe streaming in gifs is teeeechnically possible? I feel like I saw a demo one time that made a clock by streaming in gif frames)
Hey thanks, this is super useful! I still don't quite get it though. I understand that converting huge HD GIFs to a standard video format allows steaming and better compression, but why encourage people to upload it like this rather than just upload videos?
The only explanation in the post is "the culture of the GIF now trumps the file format. With Project GIFV, Imgur is reimagining the looping GIF video with all the richness it deserves as a key piece of Internet culture." Is the idea just that people want soundless looping HD video, and they're accustomed to uploading GIFs, so Imgur is going to accommodate them by doing the conversions server-side?
I guess this is an explanation, but it's a surprising one. For instance, it doesn't really fit well with the observation that people uploaded GIFs of content that was obviously native video and not connected to internet GIF culture, e.g., sports videos.
Yes it's all about no sound. Everyone likes opening up a bunch of tabs that include auto-playing funny looping videos, but nobody likes auto-playing sound, especially if it overlaps with some other sound.
I'm not sure if it is Chrome's doing or YouTube's, but if I open a couple of youtube links in tabs (a selection from the "related" list to the right of one I'm currently watching for instance) the clips in the new tabs don't start playing until that tab gains focus. This avoids the auto-playing sound overlapping problem and means you don't miss the start of the clip and drop in part way through. Surely this is the solution to that selection of requirements?
I've noticed the Chrome feature as well. I watch a lot of Twitch streams, and it causes a frustrating experience, albeit with possible workarounds by Twitch. It's that Twitch is about live streams and live chat, but now the video autoplay is delayed until I activate the tab, but chat is still live from the moment I clicked on the link. It basically buffers the stream now, but makes me go out of sync with chat. One alleviator could be Twitch adding a "go live" button that shows up when I'm not live.
There are still two classes of problems unaffected by this change.
1) As is popular with gifs, there could very well be multiple of these autoplaying videos on the same page, probably even multiple fitting in the same viewport area. If they had sound, these would interfere with eachother.
2) My understanding is that many listen to music from some source unrelated to the webpage containing these autoplaying videos. So even if there's only one video, its autoplaying sound could easily mix with my tunes.
Doing autoplaying sound is hard, but with gaze tracking and knowledge of system sound usage status, I think a pretty good solution is possible.
Yea, it is such weird behavior. I can count the number of times I've ever wanted to adjust the volume of the ringer, rather than just turn it on/off, on one hand.
Luckily on newer version of Android there is always an option to quickly access the media volume after you press the volume button once, but it's still unintuitive.
Windows phone nailed this. As you change volume, a panel comes in with two sliders: one media, one ringer, so if you were in the wrong context and changed the wrong volume, you right away have access to the other one. I find (on iOS now) I fiddle with the ringer volume a lot throughout the day. Loudest possible is waaaay too loud for me, unless I’m in a noisy place.
It doesn't have much to do with the gif/jpg formats though, it works with anything. It's just a multipart HTTP response that keeps sending entire new files to replace the previous one. It's not even a jpeg/gif encoding of the differences between frames which would be much more efficient.
It definitely makes sense technically. It should in most cases reduce file size, and also allows you to stream content in buffered so you don't need to wait for the whole thing to load for it to play. (Though I believe streaming in gifs is teeeechnically possible? I feel like I saw a demo one time that made a clock by streaming in gif frames)