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That is an interesting point, but I think most companies incentivise whales by putting them up against people who they can crush, whether it is deliberately (as in the case of activision's patent) or by having a matchmaking system that doesn't strictly separate people by their in-game power.

Imagine a game where players only interact if they are the same level. If you can pay to gain levels, that doesn't necessarily make the game unfair. If you can pay to gain an advantage at the same level, that is unfair.




Clash Royale is, much to my surprise, a game that heavily, heavily rewards skill over money bombs.

I've played against clear whale players - several levels higher than me, troops massively over leveled for the match making strata we were in - and they were uniformly terrible players who I beat easily.

Clash Royale is a really interesting game in many ways - it's Free-2-Play path is carefully calibrated to offer a perfect opportunity to pay them £10 on a "special offer" after you've been playing for 6 months to speed you over the grind hump at level 8 ish. That's the point where your in-game currency rewards can't quite match the amount of currency you have to spend upgrading your troops. Once you are over that hump though and get to the next arena level your in game currency rewards increase again relative to upgrade costs and you are back on another F2P coast.

Their non-special offer real-money shop though is absolutely appalling value for money. Anyone who ever buys gems from them at regular prices is crazy in the coconut.


There was an article recently about someone (perhaps EA) who was looking to implement a scheme to reward players for purchasing upgrades.

Right after purchasing a new gizmo, you (in PvP matches) would be matched against players who don't have that gizmo. So you get to enjoy yourself with the purchase for a while. After that, the matchmaking system would then send you against players who have some other more awesome gizmo which you don't have yet. So you get to lose more, and are they incentivized to but the new gizmo too.


That was indeed EA, they do this type of matchmaking in FIFA.


So I did play such a free-to-play game where you could pay to level up, but you just battled the same level. I grinded my way up the level tree exploring the different systems that the game had and got my fun out of it. What was interesting was I realized you could craft a "team" that the system thought was a low level team, but what actually something no one would have at that level and was actually more powerful. Think Level 1 character, but somehow was equipped with a great fire sword of the deep and level 10 strength. This was a evening of fun building up such a wacky team that could defeat everyone the system put up against them. And then I realized I had beat the game and never played after that.




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