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You could but the profitability of free2play games are whales. I don't remember where I read it, but the vast majority of people playing free2play mobile or Facebook games never spend a single dollar.

This means that if you set a limit on it, you'd be limiting your profit by an extreme amount.

I'm all for it by the way, I think games that sell game affecting content for thousands of dollars are targeted scams portraying as games to get away with it.

Especially because games like league of legends and path of exile had shown how you can do free2play while only selling cosmetic items, if you make a good game.




Minor nitpick: League of legends requires you to purchase heroes as they come out, and this gives the player incentive to spend ~5$ every month or so. DOTA would be a better example as you are not required to purchase heroes.


It's possible to never pay a dollar in League, and wind up owning all champions. The problem is how long it takes to unlock them all with the free in-game currency (previously IP, now Blue Essence). It takes 3-4 years of near-daily play. Once you own all to-date champions, there is no monthly real-money requirement - you earn enough free currency to instantly buy new champion releases.

Some people, like me, spent a ton of real money to unlock all champions faster. According to Riot, it's not "necessary" to have all champions unlocked. However if you don't own a champion, you cannot pick that champion early in the team drafting phase for someone else to play (swap/trade) - even in ranked. It is a disadvantage, though admittedly minor - a 5 man team that owns all champions has more flexibility in drafting than an enemy team that has holes in what they own.


Not true. You also get points for playing a game. With enough points you can buy any heroes.

With enough play times, you'll have more than enough to buy all the heroes without paying real money and then there's nothing else you can use it for.

Real money is only required if you want to buy skins.

Also, with hundreds of available champion to play you are not really required to play the most recently released champion. Just play from pools of all existing champions until you get enough point to buy new champion.


You’re absolutely right, I forgot because I haven’t played it for a lot of years. Back when I played unlocking the heroes was relatively easy, but I can imagine how it isn’t like that anymore considering how many heroes they must have added by now.


Let’s not also forget that they make a hero a little OP at launch and then it gets tuned.


Exactly why I quit playing league of legends. The meta is much more stable in DOTA as a result of the champions being free (and properly balanced).




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