I downloaded the Shareware game files and used DosBox to extract them (archive.org had them compressed in a DOS version of the game). I found a copy of sdlquake and had to do some minor modifications to get it compiling and assembling on a 64-bit host. Also something about a null pointer dereference in connection with finding the local hostname.
Compiled a copy of SDL with aalib support. Copied it into the game directory, along with the sdlquake binary.
Ran "DISPLAY="" LD_LIBRARY_PATH=. SDL_VIDEODRIVER=aalib ./sdlquake".
That gave me quake in text mode, and would also run in a regular terminal.
Compiled a copy of SDL with aalib support. Copied it into the game directory, along with the sdlquake binary.
Ran "DISPLAY="" LD_LIBRARY_PATH=. SDL_VIDEODRIVER=aalib ./sdlquake".
That gave me quake in text mode, and would also run in a regular terminal.