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pjmlp
on Oct 22, 2017
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Introducing C# in Godot
It wasn't licensing reasons but monetary ones, rather Unity did not want to pay Xamarin what they asked for.
WillPostForFood
on Oct 23, 2017
[–]
Same difference - they had a license for an old version and didn't want to pay to upgrade.
Consider applying for YC's Spring batch! Applications are open till Feb 11.
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