Totally. But the kicker is scorched earth makes a lot of money.
Those projects they canceled, and the craptacular ones that somehow managed to make it into production, maybe for 30 years, those are the decisions that are making a lot of money. The idealized view of the peace and love and beautiful code making money are just not how it's done in the real world. I'm not a Microsoft hater, but hey, there's a good example for all you haters out there.
Sad, but true. And I fear only getting worse since the latest trend is to get more for less, and quality keeps getting pushed lower on the priority list.
Those projects they canceled, and the craptacular ones that somehow managed to make it into production, maybe for 30 years, those are the decisions that are making a lot of money. The idealized view of the peace and love and beautiful code making money are just not how it's done in the real world. I'm not a Microsoft hater, but hey, there's a good example for all you haters out there.