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Totally. But the kicker is scorched earth makes a lot of money.

Those projects they canceled, and the craptacular ones that somehow managed to make it into production, maybe for 30 years, those are the decisions that are making a lot of money. The idealized view of the peace and love and beautiful code making money are just not how it's done in the real world. I'm not a Microsoft hater, but hey, there's a good example for all you haters out there.




Sad, but true. And I fear only getting worse since the latest trend is to get more for less, and quality keeps getting pushed lower on the priority list.




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