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This and TiltBrush are the only reasons I'm considering a headset at all, tried 3D sculpting unsuccessfully in 2D so would love to try it in 3D.

Medium looks excellent but yeah not amazing enough to outweigh being owned by FB. Still pretty disappointed VR tech innovations are just being locked up into proprietary camps.




Medium runs fine on a Vive via ReVive: https://github.com/LibreVR/Revive

There's also plenty of alternative apps for 3D content creation in VR. I started to tabulate them (plus some where you create the content outside of VR) here: https://docs.google.com/spreadsheets/d/1xwqLF3CpYWxZ6kipzWGH...

The list is a little out of date and I haven't got around to filling out most of the columns but it's probably of some use to someone.


Another addition: A-Painter (https://blog.mozvr.com/a-painter/)


I'd recommend adding MasterpieceVR to that list


I have both systems at work and purchase every 3d sculpting app that comes out. Medium is still the best.


Interesting! What would you say makes it better than the others? I'm working on something similar but as-yet-unannounced and I'd love to know if we're tackling the right problems...




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