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You prefer they use something that 'feels' natural to you over a very commonly used pattern?

Left/Up/Down/Right on the same middle row is more intuitive than putting Up on a higher row IMO. On my thinkpad "i" is not centered above "k" (the way Up/Down arrow keys are aligned), it's offset over both "j" and "k", so when not looking at my keys while typing this will likely cause more errors.




AFAICT it's only common in for developer-oriented tools that want to be familiar to vi users.

The average writer has probably never seen hjkl navigation before, and it is much harder to get used to than a slightly off-center "i" key.


Why not use the same pattern as games then?

      W
    A/S/D
I've personally never seen I/JKL before and over the years I've come to believe Vim made the right choice by use HJKL on the 'home row', so I might be biased. I can put my four fingers on all 4 keys at once with HJKL, but I can't with I/JKL.

This is a standard starting position (just shifted over one key left):

https://upload.wikimedia.org/wikipedia/commons/thumb/0/0d/QW...


Then there's other keyboard layouts. (Dvorak reporting in!) :-)


Up being to the right of Left and to the left of Down is intuitive to you? I'd say Up and Down being as their name suggests would be more intuitive....




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