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WebGL is a poor cousin of OpenGL 4.6.

Even comparing WebGL 2.0 to OpenGL ES 3.0, which it is based on, there are nice features like geometry shaders missing.




Nitpick: Geometry shaders came in GLES 3.2 (there was also a geometry shader extension for GLES 3.1).

In WebGL 2 you can still do geometry processing, and store results in buffers for subsequent draw calls, using transform feedback.


You are right, I mixed it up.

Like that idea for WebGL 2.0, will have a look into it.




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