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Not quite, tile based GPUs tend to be better on Z-Buffer bandwidth but not all mobile GPUs are true tile-based GPUs.

The number of tiles can definitely change, it's something Qualcomm calls out directly in one of their talks[1]. As your tile count increases so does your setup cost for your drawcalls.

[1] https://youtu.be/SeySx0TkluE?t=41




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