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It's a second class citizen and official examples and community tend to heavily rely on Apple OS provided libraries and APIs to do their work.

The implementations of standard libraries are currently far from perfect.

Unfortunately it seems to me that Swift on non-Apple platforms will forever be stuck in Mono-like role: "kinda working", but always the second class citizen that just waits to spring a hard-to-debug issue on you due to different implementation of underlying libraries. I wouldn't trust it with production code, especially considering how many other stable and properly supported cross-platform languages exist.




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