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Anecdotal case: I'm writing a simple vector drawing program for tabletop RPG mapping inspired by Ben Robbin's series of posts about his 'West Marches' campaign which included a game artifact called the 'table map' the conceit being that the map was carved into a tabletop at the adventurers' home tavern.

To do this im rendering my scene to one canvas buffer, and then using that as the stencil to run a 3x3 convolution filter to produced a 'carved' look on a wood texture. I want the map editing to update the carved surface as quickly as possible, so yes javascript performance is a bottle neck.

ideally i want this to run on the iPad so its useful at the table as well as post game. The current implementation isn't fast enough on iPad so the browser kills the script.

Stuff like you are talking about isn't common at the moment, but its only going to become more viable and more prevalent. If a guy like me can knock together something like the above in a couple of days, imagine the possiblities for someone working full time on a real project.




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