You can make a a native app, which will always be better than a webapp. As an iOS user, I have no intention of ever using webapps (including things like Cordova apps). If you can’t be bothered to make a iOS-native app with iOS native look, feel and features then just don’t bother.
Then they should use other technologies in the first place because web development ecosystem adds too much fuss to the process.
Also product builders usually want to provide good user experiences. You may be saving yourself from some additional code but delivering battery draining solutions with non-native UI patterns and broken accessibility to your users.
So because you want to provide a better UX for the one time you install the app, you want to sacrifice the UX of every single time you actually use the app. That makes no sense at all.
I'm not sure what you're referring to. Which UX issues are insurmountable in a web app?
Generally speaking, they can all be worked around by a good designer. The inferior install, update, and cross platform experience for native apps can't be worked around.
Are you talking about like realtime video authoring apps or games? I'll admit in those categories the web is often not the best choice.
I can download 95% of apps in under 30 seconds and all of my apps update whilst I am sleeping. And nothing is stopping you downloading new content in a native app which is where the majority of use cases stem from.
No one will demand it. You're just giving your users a worse experience. App store developers are people who have given up on speed. Y'all think a 30 second delay between screens with several pointless clicks is an acceptable user experience. It's sad.
Because some websites like forums, email clients, chats, calendars, stores, etc. are definitely applications, even though they're still websites and not native apps.