At the same time, I'm amazed that we, developers of all people, still use mostly software from the 80's. At least conceptually, if not actual code.
I mean, our tools can be as awesome as we want them to be. An illustrator is at the mercy of others to improve his daily software. We're not.
And yet, we get all fired up when we are able to display thousands of colors, some pseudo GUI feature like menus or divisors by patching fonts or have text appear at the opposite end of the line simultaneously. Madness right? I know.
I'm as guilty as the next guy, my editor is Vim (on the terminal) and I spend ridiculous amounts of time tweaking tmux, bash/zsh and fetishizing over color schemes.
I can't help but feel that by now we should have an OpenGL rendered environment where something like SublimeText's minimap would be easy and Hollywood style interfaces possible, albeit excessive.
At the same time, I'm amazed that we, developers of all people, still use mostly software from the 80's. At least conceptually, if not actual code.
I mean, our tools can be as awesome as we want them to be. An illustrator is at the mercy of others to improve his daily software. We're not.
And yet, we get all fired up when we are able to display thousands of colors, some pseudo GUI feature like menus or divisors by patching fonts or have text appear at the opposite end of the line simultaneously. Madness right? I know.
I'm as guilty as the next guy, my editor is Vim (on the terminal) and I spend ridiculous amounts of time tweaking tmux, bash/zsh and fetishizing over color schemes.
I can't help but feel that by now we should have an OpenGL rendered environment where something like SublimeText's minimap would be easy and Hollywood style interfaces possible, albeit excessive.