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That's really more of a detail of how Erlang implements actors. In Erlang actors are used to represent mutable state.



Of course it is; my point was that if your communication mechanism between actors is immutable, there's hardly any way to differentiate mutable vs immutable within the actor...and, honestly, it doesn't really affect much, so why mix the two (since that then creates weirdnesses in how your data can interoperate and be handled; some pieces can be used as new messages, others can't, etc).


Gotcha, I misunderstood.




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