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I wonder which is really harder, becoming a good enough coder, or becoming a good enough $specialty.

Computers are, lets face it, logical things. How much programming skill do you _really_ need to build a prototype? The ability to logically think through a problem, the ability to decompose it into small enough chunks, and then to make those chunks work. Sure, it won't be pretty or elegant or scale if you suck at data structures and algorithms, but it doesn't _need_ to be pretty and elegant to get through the prototype stage. Heck some major sites are ugly, inelegant, and scale like a man climbing a wet glass wall.

Fortunately computers are viewed as 'super hard' (genuine quote) by the general population... for now. If that changes, by virtue of people being introduced to start-simple-get-complex coding (eg excel macros, flash) or easier creation tools being developed, geeks who bang out simple web apps could be much less competitive as startup founders.

That's not to say they won't be valued - someone will need to clean up the huge pile of steaming junk thrown out by Dreamweaver 6. And there will still be genuinely hard problems to solve... which is one reason why I'm basing my startup on a problem set that requires efficient graph coloring and traversal :)




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