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What are the biggest challenges when implementing headless mode? I'm asking cause this feature took some time to be delivered both in Firefox and Chrome and I always assumed that it should be 'pretty' straightforward to implement. Is it that both engines were coupled with GUI libs?



There are a bunch of things which are tied to native GUI libs in ways that make headless a little annoying to implement. Some examples, from memory and looking at the patches/dependencies in the Firefox bugs on this:

1) Theming of form controls to make them look like native widgets.

2) Clipboard.

3) Printing.

4) Fonts and font rendering.

5) General "now it's time to repaint" machinery.

This is in no way an exhaustive list. In practice what you have to do for headless is create the relevant GUI bits anyway, but not actually show them on screen, then deal with whatever quirks your GUI library has when its bits are not shown.


Patch author here. bzbarsky's comment covered most of it. It hasn't turned out to be that difficult. On linux, it was mostly playing whack-a-mole of avoiding calls in to gtk/x11 and then creating headless implementations of the platform specific code.

One slight complication of headless has been wiring up the headless "widgets" (in Firefox, we refer to most of the platform specific code as widgets e.g. there's gtk widgets, cocoa widgets, windows widgets). Usually the widget type is defined statically at build time, but in the case of headless we wanted Firefox to either use the headless widgets or the platform specific widgets at runtime. Luckily, some of the work on multi-process Firefox work also added another type of widget and made it much easier to support multiple types of widgets.

Overall, the hardest part has been trying to replicate all the events that would normally be triggered by the platform gui code. I've also found that these events and order can vary per platform which makes it hard to do in a non-platform specific way. We're still working out some issues here.


Probably just good old software engineering. Getting a 15-20 million SLOC codebase to work in an environment it wasn't designed to handle takes time.


My money would be on it being a low priority feature than being difficult to implement.




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