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Are they really that rigorous? We just submitted our first game to the app store and they bounced us for two reasons, which were both because they hadn't seemed to pay attention to the game.

We have some text on a button that says "PACK 2 / EARN 50 STARS / OR BUY $1.49" (over three lines) which I thought was pretty clear: earn 50 stars in game to get the pack or use real money (the game teaches you about earning stars as you play) . They assumed that clicking on the button and spending real money would GIVE the player 50 stars so I suspect they didn't play the game at all and just went straight to the IAP screen.

The second thing they said was that there was no restore purchases button (which is a requirement if you have IAPs). Well, there is a restore purchases button in the credits screen, they just didn't explore the user interface (but somehow they found the IAP screen).

So they seem to do a very cursory look at submissions.




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