Before it happened, software developers need to choose whichever GPU API works best for their particular project.
Personally, I have not developed games for several years.
For the last 1.5 years, I’ve been working on a CAD/CAM software. Traditionally people use OpenGL for this area. I have picked D3D 11 instead. The renderer is reasonably sophisticated; there are many complex shaders in there. The software is now used by thousands customers worldwide, and yet there were very few rendering-related bugs so far.