> Why do so many FOSS developers imitate the worst aspects of the proprietary, commercial software world?
Just bubble things. Plus the youthful enthusiasm, I remember emulating and cultivating the hype speak from the late 90s / early 00s as a teen. It'll fade by the time the next gen are rushing in.
> FOSS developers
> proprietary, commercial software world
Do these terms even mean much anymore? "Proprietary" means "our SaaS codebase isn't open-sourced but rest assured it's 80% FOSS on the inside anyway". And "FOSS developers" means "let's put some select libs/snippets of our SaaS on Github, it's zero risk/cost plus potential upside in terms of mindshare/image (and of course potentially genuinely useful to some out there, who aren't looking to (or going to manage to) clone us and hey may even contribute fixes or features)".
World has moved on =) in an ironic twist it was MS' FOSS moves the last few months that sealed that perspective for me. (The old m.o. had its charms, but this current m.o. undeniably has evolved to appear much more compelling in many ways for most players)
Just bubble things. Plus the youthful enthusiasm, I remember emulating and cultivating the hype speak from the late 90s / early 00s as a teen. It'll fade by the time the next gen are rushing in.
> FOSS developers
> proprietary, commercial software world
Do these terms even mean much anymore? "Proprietary" means "our SaaS codebase isn't open-sourced but rest assured it's 80% FOSS on the inside anyway". And "FOSS developers" means "let's put some select libs/snippets of our SaaS on Github, it's zero risk/cost plus potential upside in terms of mindshare/image (and of course potentially genuinely useful to some out there, who aren't looking to (or going to manage to) clone us and hey may even contribute fixes or features)".
World has moved on =) in an ironic twist it was MS' FOSS moves the last few months that sealed that perspective for me. (The old m.o. had its charms, but this current m.o. undeniably has evolved to appear much more compelling in many ways for most players)