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This wouldn't work for open-ended sandboxes like Minecraft or Dwarf Fortress, and not just because you can build a Turing machine in those.

I'm talking about adventure-style games that have a defined solution and way to "win", and the complexity of computing that solution. In that regard, games that require a full backtracking search and aren't amenable to shortcuts tend to become tedious.

As an example, it's entirely possible to build an adventure game puzzle equivalent to an arbitrary SAT problem.




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