What killed VRML is that when it was being pushed, clients having internet bandwidth for complex models was rare, and clients having desktop horsepower for even fishtank-style interaction with even simple models was also rare, which limited it's utility.
Declarative VR content on the web has a lot better infrastructure across the board now; the context is not much like 1995.
Declarative VR content on the web has a lot better infrastructure across the board now; the context is not much like 1995.