I've done a few games for a company I work for. These were developed as minisites for marketing purposes. I used Construct for the first game and that was very limiting (but very "easy" to use.), but in the end this created a lot of bugs (as you can't fully control the logic sometimes) and it's not easy to extend.
The next 3 or 4 were done in Phaser. It was very easy to setup and to code your own stuff in it. It runs very well and because you can code around it, server connections were also easy to do. The next game will be done again Phaser.js.
The next 3 or 4 were done in Phaser. It was very easy to setup and to code your own stuff in it. It runs very well and because you can code around it, server connections were also easy to do. The next game will be done again Phaser.js.