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golergka
on April 6, 2017
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HTML5 Games Workshop: Make a Platformer Game with ...
No, the usual way of achieving this is to decouple your movement (as in, physics) from rendering. Instead of having an "update" loop, have "renderUpdate" and "physicsUpdate" as separate loops, one tied to FPS, other constant.
Consider applying for YC's Spring batch! Applications are open till Feb 11.
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