I haven't done any, but I know there are different publishing models where JS frameworks really shine.
It's not normally about creating a standalone game/app that you sell, but more about creating an easily accessible web game that attracts an audience and then you capitalize on tangential in-game goods like coins or abilities.
Think more Kongregate (or even the Mafia style games) rather than App Store. Those rarely need a full blown engine like Unreal or Unity.
It's not normally about creating a standalone game/app that you sell, but more about creating an easily accessible web game that attracts an audience and then you capitalize on tangential in-game goods like coins or abilities.
Think more Kongregate (or even the Mafia style games) rather than App Store. Those rarely need a full blown engine like Unreal or Unity.