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> In SF/bay salaries are quite high, and talent is hard to find.

That's because they are high in absolute terms, but not high in relative terms.

In other words, if the pay was actually high, talent wouldn't be hard to find.




That's assuming that there is a surplus of high level talent that would work if the pay were higher. I don't think this is true.


If the supply for talent is somewhat inelastic and smaller than we'd like, the price for talent should go up, no?

Eventually, you'd attract talent from other regions and related industries (I can make 3 times more in computer science instead of meteorology, you say?).

You'd also see more incentive to improve the productivity of the highly specialized, highly skilled talent. This would look like less patience for things that waste developers' time, like substandard tooling, unacceptable levels of technical debt, etc.




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