FTA: "It’s worth noting that Raja Koduri, SVP of AMD’s Radeon Technology Group, has stated that VR needs 16K per-eye at 144 Hz to emulate the human experience, so we're still a way off in the display technology reaching consumer price points at least."
Dual 16k @ 144Hz
Granted, phones are ahead of desktop displays in pixel density, and that seems more applicable to VR displays.
I still can't imagine that they would replace displays at work for anyone who regularly interacts with a team. VR is not good for collaboration. Just as an extension if you need to shut out the world around you. But it'll be hard to tell your company that you suddenly need 8K displays and VR.