The Atari 2600's TIA made use of these pseudorandom counters, too, for the current horizontal raster position of sprites and other objects. As a result, the programmer couldn't set the position directly -- you'd have to wait for the counter to reach the desired value, then strobe a register that sets the position register (to the opaque pseudorandom value). You could then nudge it -8 or +7 pixels with yet another register.