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Quite off-topic, but that made me think of a project I wish I'll live to see implemented. I'm sure it will be done by someone eventually, though it's probably too difficult right now. I'm talking about a whole-world representation of paleontological knowledge. It'd be a simulation of the world with all known species. There would be a time slider that would span through all eons. On large scales we could see continental drift and on short scales we could see procedurally generated simulations of plants and animals with basic behavior (like hunting, grazing, circadian rythms, reproduction and so on...). It would make it possible to see evolution going on, generations after generations.

I don't think it's totally unfeasible in this century. We already have video games with procedurally generated planets that include flora and fauna (No Man's Sky is a famous example, but I believe Elite Dangerous wants to do something like that eventually). So it will be similar, only it would be based on actual scientific data.




You should have a look at GPlates: https://www.gplates.org/ It comes with a default dataset that will get you part way there as far as the raw data goes.

There are also several paid mobile apps that add more "nice-looking" overlays (e.g. Interactive Earth).

Of course, for the paleogeography, you're referring to something much broader and more difficult, but somewhat similar things are done to create paleotopographical reconstructions. I've only seen those sold by vendors, though, so I don't think any of them are public.

Ron Blakey's paleography is a classic example of something not too dissimilar, as well: https://www2.nau.edu/rcb7/globaltext2.html It was made back in the late 90's/early 2000's and has been expanded on since, but it's something of a manual version.




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