> Since Windows XP Windows and Audio Latency has not been an issue and both platforms require a lot of end user work to get lower and lower latency.
As the other commentor said, Core Audio "just works" for low latency. MIDI is great as well. Windows still needs third party ASIO drivers.
If a USB MIDI controller gets unplugged during a set on Windows, I need to restart Ableton. On Mac, you just plug it back in and it picks up immediately, even the audio interface will do that.
> The issue is really only significant for recording audio and not as much when doing live audio.
What? Latency is a non-issue for recording audio, and A HUGE ISSUE for live usage. Any half-decent DAW supports latency compensation on non-realtime tracks. You can record a vocal track when every other instrument has 10s of seconds of latency, as long as your monitoring for the vocals has none. When playing live, every single track cannot have latency.
Edit, hell many of the best audio interfaces don't even support Windows as a platform.
Well we will disagree 100% I don't think we are talking the same thing. BUT latency (aka delay) in audio recording is a HUGE deal. When someone is playing to a click track and previous recorded pieces and have that person perform with that delay makes it even worse. It's impact on the ability for the drummer to perform has made it default to record drums first. The difference between on beat, before beat or after beat is very significant.
Live audio if you have above the human perception of latency you are in the realm of 20 or 30 ms.
> Edit, hell many of the best audio interfaces don't even support Windows as a platform.
What can I say marketing works and this perceived Mac superior creative types tool is believed by most people. In actual Professional world there are plenty of Windows based studios that won Emmy's, Oscars and Grammys.
> BUT latency (aka delay) in audio recording is a HUGE deal. When someone is playing to a click track and previous recorded pieces and have that person perform with that delay makes it even worse.
Please dude, look up latency compensation. You have zero idea what you're talking about and it's obvious.
> In actual Professional world there are plenty of Windows based studios that won Emmy's, Oscars and Grammys.
I don't believe I ever said otherwise. But to say Mac never outperforms Windows for audio is wrong. And to say Mac requires just as much setup work as Windows is a flat out lie.
I owned my own Recording Studio and still do work for time to time as a sub-contrator. If you in your smug dialog think that adding a delay to different tracks and syncing them down to the bits is the issue I am sorry but you miss 100% of the point and you didn't read the link that I tried to show what I am talking about.
> I don't believe I ever said otherwise. But to say Mac never outperforms Windows for audio is wrong. And to say Mac requires just as much setup work as Windows is a flat out lie.
Nope. Its actually a huge pain BUT most people don't really care or need to actually dig that deep.
Then you have the issue with your i/o in Macs with all your Desktop options that isn't a problem but all the laptops its a HUGE problem. I have no idea how people do audio with the i/o issues that Apple throw at you all the time. Thunderbolt anyone?
I think they have a fair idea of what they're talking about, but you've both rushed to reply without thoroughly reading. Seems they missed where you talked about it being okay as long as you can monitor realtime and you've missed that they missed that.
You are wrong about the need for proprietary ASIO drivers for all devices, or that many of the best audio interfaces don't support Windows.. One manufacturer is not "many" and while they are high range, it's definitely arguable whether they're the best.
Anyway, in my experience it's rarely the hardware itself that requires the majority of setup, and either way it's a once-off. Unless you're the kind of person who uses the same template for every recording session, in which case you have bigger problems than setup.
If you have a known constant output lag, a known constant input lag, but no lag in the monitor for just the track you're recording, it seems like the software has everything it needs to put back the performance exactly the way you recorded it (and to adjust the offset for the click).
Monitoring. To monitor sound wet (as opposed to dry direct monitoring) you need very low latencies. This becomes important if you apply non-trivial effects.
Okay you have reverb or chorus or anything else you must have the mix wet. If you don't you are throwing everything off. Once again if you are not recording multi-track it really doesn't matter that much. If you throwing multiple of tracks and multiple of recordings its a HUGE issue that just manually or automatically delaying tracks won't fix. If "any modern DAW" could fix with a latency compensation then no one would be writing and working on latency for 20 years.
My point latency doesn't really matter for most people recording. BUT if you get in that realm where you need to worry about it then its a PAIN no matter what your OS is. Apple isn't "superior" in audio recording just like it isn't in video and image manipulation. OS is more about people's feeling and attachment to their OS's company's marketing.
I think Apple has been dishonest and hostile to people so I don't like them as a company. You can't trust them not to throw the rug out from under your feet (Thunderbolt cost studios thousands and thousands of dollars). Lack of a new Mac Pro also is a HUGE issue for most video shops now. Their OS drives me nuts and really unreliable for me. Other people love it and I am fine with your opinion until they think everything else is garbage.
As the other commentor said, Core Audio "just works" for low latency. MIDI is great as well. Windows still needs third party ASIO drivers.
If a USB MIDI controller gets unplugged during a set on Windows, I need to restart Ableton. On Mac, you just plug it back in and it picks up immediately, even the audio interface will do that.
> The issue is really only significant for recording audio and not as much when doing live audio.
What? Latency is a non-issue for recording audio, and A HUGE ISSUE for live usage. Any half-decent DAW supports latency compensation on non-realtime tracks. You can record a vocal track when every other instrument has 10s of seconds of latency, as long as your monitoring for the vocals has none. When playing live, every single track cannot have latency.
Edit, hell many of the best audio interfaces don't even support Windows as a platform.