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Yeah, this is true, but the point I wanted to make is that physics doesn't care what it's called, just that you're moving data incredibly long distances with massive decoders. This is, in essence, what costs the huge amount of energy. By contrast, "pouring memory on die" solves this problem almost completely, but your compute (which was your major problem anyways)is still your biggest issue, and it's gotten worse!

By "pour memory on die" I mean that the memory is on die, clearly there are some special techniques being used to manage that memory, but physically, this is what's saving power.




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