Take a look at the old Star Trek (TOS) shows. Bunch of blinking lights and buttons. Seems idiotic, facile.
But why wouldn't the goal of controlling a starship be best put into physical buttons with lighted indicators? The physicality of the interface limits the complexity of the system. The physical movements of interacting with the interface is something that can be taught, observed, and coached. One look at a bridge full of panels could tell an experienced eye the entire state of the system, including what people were currently working on. These are all seismically important improvements over the same bridge with 15 officers staring at their smart phone.
The old 60s TV set designers got it right, though probably by accident. :)
I really believe with modern interface design we've went down a bit of a rat hole here.
But why wouldn't the goal of controlling a starship be best put into physical buttons with lighted indicators? The physicality of the interface limits the complexity of the system. The physical movements of interacting with the interface is something that can be taught, observed, and coached. One look at a bridge full of panels could tell an experienced eye the entire state of the system, including what people were currently working on. These are all seismically important improvements over the same bridge with 15 officers staring at their smart phone.
The old 60s TV set designers got it right, though probably by accident. :)
I really believe with modern interface design we've went down a bit of a rat hole here.