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Apologies but I really can't tell if your point is against the proprietary nature of reconfigurable devices, or vendor tool bloat.

> Imagine that there's no GCC, no CLANG, no GDB, no Jetbrains, no Eclipse.

This is quite easy to imagine when you remove the key element which allows these L7 abstractions to be meaningful: an underlying kernel with a well defined interface. What equivalence does the reconfigurable world have when every target device requires its own unique "kernel", if you will? I can't think of any...which would explain why 3rd-party tools are constrained to synthesis, while place-and-route is an explicit function of the vendor tool. Perhaps we too easily conflate the size of the tool with the size of the target?

On the flip side, supposing there were some open reconfigurable interface standard, I don't think this would fly in the current market given the high-performance nature of these devices. Top two FPGA vendors apparently change slice/CLB structure every generation, let alone agree on an open fabric interface standard.

> Crashes, inexplicable errors and failures. Huge amounts of bloat.

Putting the whole kit and kaboodle aside and focusing on just synthesis, isn't it strange that even the big, specialized 3rd party vendor tools (e.g. Cadenace, MG, Synopsis) suffer just as much? I think it's a genuinely difficult problem given the multi-disciplinary nature of the things EDA engineers have to deal with. As much as I dislike dealing with flake tools, I'm nevertheless humbled by their challenges.




You've pretty much hit the nail on the head. What people outside of the EDA field fail to understand is they are coding at a much higher level. RTL does not model all the aspects of the logic. You have different signal delays due to lots of different reasons: fanout, wire lengths etc. As you go through different stages of synthesis via these tools, a lot of decisions are made governed by the constraints files. Each decision affects the performance of the design. It's slow because it's doing a lot of work to optimize speed or area. Some designs won't fit the constraints. Then it reports errors.

The tools are trying to help. The end product is the physical device. The various models are all just abstractions of the physical device. The tools are reporting the problems on the abstractions to assist you to improve the physical device. If you can understand the reports, you can improve things, either altering the RTL or adding more constraints.

The point being that the only time RTL is actually run like a software program is during simulation. This simulation is only an approximation of how the actual thing will work. It is not like SW. The tools do a lot of other things with that RTL. Maybe if people don't throw garbage in, it wont crap itself trying to figure it all out.




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