As a developer, I don't care about hardware marketshare--I care about the mindshare of people willing to buy apps.
In particular, the iPhone has trained peoople to buy apps at $0.99. Crappy price, but at least they're buying. Android revenues are low compared to the iPhone in spite of their marketshare--the top apps are something like 400-500/day according to the developers I've talked to. You can make a living at it, but you can't (yet) start hiring comfortably.
Wake me up when the app market is competitive with the iPhone.
> Wake me up when the app market is competitive with the iPhone.
the money market isn't in small end-user games. It's in custom business apps, where you are paid for initial developement and licensing by a company for a specific product that they want their employees to use.
Higher chance of having better apps. Games don't really survive in a low-profit environment -- graphics/sounds/assets costs money usually. There aren't a lot of great open source games.
In particular, the iPhone has trained peoople to buy apps at $0.99. Crappy price, but at least they're buying. Android revenues are low compared to the iPhone in spite of their marketshare--the top apps are something like 400-500/day according to the developers I've talked to. You can make a living at it, but you can't (yet) start hiring comfortably.
Wake me up when the app market is competitive with the iPhone.