Hello hackers, I shortly release my first android application and had like to know, what are some average normal numbers on the android store? care to share your average revenues, my daily are ~ $10 , is it normal?
I have a few apps for Android. First few days you always get a lot of downloads (depending on what your app does). That was one year ago. I released another app a few weeks ago and the market has changed. Now, it's much more like the iPhone market where you fall into oblivion if you don't have some marketing strategy. Take a look at the 'just in' for all apps. It's filled with batches of 'hot babes' apps and skins apps so you fall down the list very quickly before anyone even has a chance to notice you.
I released a 'Sca', a spy camera app, a year ago and it's doing pretty well. Made $6,000 in 14 months. With the release of all the new phones this year, revenue has picked up to where I consistently get $30 per day after Google takes its cut. I tried $2.95, $9.95, and I settled on the current $5.95. Revenue is constant across all price points. There's no way to scoop up all price points, though, which is annoying. Anyone have any ideas for that?
Last I checked, you get bumped back to the top of the 'just in' list if you submit an update and it's been a few weeks since your last update, so it's a good way to spike up traffic.
I released a niche app for astronomy, Iridium Flares, that sells for $1.45 and makes one sale every few days.
I made sure my two paid apps have a free version. I have a few free apps that advertise my paid apps.
If you compare the top paid apps with the top paid games, it looks like there are more successful games than successful apps. People will pay for entertainment, but games usually require many more hours of work.
Fortunately, some types of apps can get very nice revenue from ads. (I mean, compared to games.)
We're getting like $2000 a month out of ads with our free apps, but only $250 from our paid application, which is just a generalization of the free ones.
An interesting fact: we experienced no decline at all in the number of sold instances of our paid application when we increased the price from €0.50 to €1.00. That means, we doubled the revenue :-O. (Yeah, well, the new release included some improvements, but still surprising IMO.)
It doesn't surprise me at all that 0.50 to 1euro makes no difference in terms of # of download. I would not be surprised if even 2euro or 2.5 would keep the number constant. It would be really nice to do some serious marketing / behavioral economics study on what is the threshold for "real cheap" on the app stores. I wonder if there is any way to get anonymous data from apple store.
These are relatively simple utilities with push notifications for tracking various events in those Facebook games.
Both of them are priced at $2.99 and sell between 10 and 20 copies a day on average, netting me about $60 a day or $1800 a month. They've been on sale for two months now.
You can see my blog at http://blog.tuchee.com for greater detail about my pricing experiments and experiences in developing the apps.
A few more observations: I kept detailed stats on the download patterns for my paid spy camera app. The rate of downloads is constant between 8am and 2am. I did not see any 'rush hour' effect. It's also constant but slower at night, between 2am and 8am. Given that sales come from all over the world, that would tend to flatten any bumps in the graph. I'm not sure what time zone Google is using for these stats.
More interestingly, weekends see up to two times the traffic, so I release my updates Saturday morning so they can have the most possible traffic through the 'just in' list.
My Android numbers are similar, close to $1k after 2 months, now averaging around $10/day. It's been pretty constant for a while, I suspect the natural decline over time is countered by more users picking up recently released phones like the Incredible and Desire.
Do you happen to know what the rates are for ad-supported apps? Not really sure of what options there are, I've seen Google-branded ads in Android apps though. How do they compare to web advertising?
also please bear in mind thia app has a brand and company behind it with lots of market share in its niche allready through other products other than iphone, so lots of avenues to generate awareness of the app through other channels including facebook.
Browsing the Android market, especially in the top paid application section I have not seen any application particularly worthy of me purchasing it. Could you give me examples of any apps actually worth buying?
I released a 'Sca', a spy camera app, a year ago and it's doing pretty well. Made $6,000 in 14 months. With the release of all the new phones this year, revenue has picked up to where I consistently get $30 per day after Google takes its cut. I tried $2.95, $9.95, and I settled on the current $5.95. Revenue is constant across all price points. There's no way to scoop up all price points, though, which is annoying. Anyone have any ideas for that?
Last I checked, you get bumped back to the top of the 'just in' list if you submit an update and it's been a few weeks since your last update, so it's a good way to spike up traffic.
I released a niche app for astronomy, Iridium Flares, that sells for $1.45 and makes one sale every few days.
I made sure my two paid apps have a free version. I have a few free apps that advertise my paid apps.
If you compare the top paid apps with the top paid games, it looks like there are more successful games than successful apps. People will pay for entertainment, but games usually require many more hours of work.